After seven months of hard work, Alpha 3 is ready to play!
Some interesting statistics:
- 28,000+ lines of code
- 29 MB of compressed voxel data
- 63 MB of sounds and music
- 38 animations
- 60+ textures and normal maps
- 220+ revisions since Alpha 1
Incidentally, most of that is open source! If you're a developer, check it out on GitHub.
This version includes the first five maps. There are still some unfinished bits (the opening sequence is not yet textured) but it's come a long way in the past year.
Please play this because this release will report invaluable analytics back to me so I know what parts are frustrating. The most important thing the game needs right now is play-testing! Please let me know what you think as well, all the feedback from past releases has been incredibly useful and encouraging. You guys are awesome!
Future Plans
It's difficult to judge release dates, but I foresee at least another year and a half of development in order to make the game say everything I need to say. My goal is to save enough money in the next year to take some time off and dedicate myself full-time to finishing Lemma. For the first time, I have a vision for the whole game experience that is actually feasible for one person to complete. The engine is done and from here on out it's basically all level design.
Thanks for reading and playing. See you in a few alpha releases.
Mirrored on my blog
Out of curiosity, why the decision to make it open source?
Wouldn't that make it harder to meet your goal of selling the game once it's finished?
Also purely out of curiosity, how's your teaching experiment going? I'd love a post about that to hear how it went when you've been doing it for two or three weeks.