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Leadwerks 3 Update Brings Rendering Enhancements to Mobile

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Josh Klint

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[color=rgb(0,0,0)][font=arial]An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supports projected shadows for characters and other dynamic objects. This technique works by casting a shadow onto the surrounding world geometry, to provide real-time shadows that run fast on all platforms.[/font][/color]

blogentry-1364-0-56717700-1367982534_thumb.jpg

[color=rgb(0,0,0)][font=arial]To enable dynamic shadows on a single object, just select it in the editor and choose the new "Dynamic" option in the "Cast Shadows" property. You can also do this in code by calling Entity::SetShadowMode(Light::Dynamic).[/font][/color]

blogentry-1364-0-95399900-1367982739_thumb.png

[color=rgb(0,0,0)][font=arial]Leadwerks 3 has also gotten a visual upgrade with the addition of post-processing effects. In Leadwerks 2, all post-processing effects like volumetric light scattering, screen-space ambient occlusion, depth-of-field, and bloom were hard-coded. That is, they were written into the core engine and it was difficult to customize the renderer. Leadwerks 3 has added a new command, Camera::AddPostEffect(), which allows the user to attach a shader right to a camera, to automatically render post-processing effects.[/font][/color]

[color=rgb(0,0,0)][font=arial]Leadwerks is a fast and flexible development platform for building mobile games with native code. You can download a 30-day trial version on the website [/font][/color]here[color=rgb(0,0,0)][font=arial]. [/font][/color]
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