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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Something Special Today...

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Jason Z


I received something today that is pretty unique, and I can honestly say that I haven't ever gotten anything of this sort before smile.png Let's see if you are able to notice something different about the copy of our D3D11 book that I received today:


That's right - the copy on the right has been translated cover to cover into Korean! At least that is what the publisher has told me - I have no idea how to read Korean, or to even tell if those characters are real... but I take them at their word!! Here is another shot closer up, also showing the binding:


I have known that the book would be translated for quite some time, but actually getting a copy in my hands was a pretty cool thing to see. As far as I know, this is the only translation and there aren't any in the works, so I guess you are stuck with English or Korean for your reading pleasure smile.png

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haha yup, Korean versions look pretty cool. I never kept a copy for myself but nowadays I think it would be cool just to have on the shelf


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You just need to go to a library, open the korean version and make faces like you're doing some hard thinking.


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Hey, how come theirs has been updated for DirectX 11, the spine on my version says "DirectX 1" :)


(Yeah, i got one of the first batch that had the printing error)


Great book though.


Any plans on keeping it up to date with DirectX 11.1/11.2 and updating it to use the version of the DirectX SDK now included in the Platform SDK and not the old Standalone June 2010 DirectX SDK?





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I have been thinking about a potential refresh of the book.  We have received lots of praise from the book, but there are two areas where people have indicated disapproval.  First, some people have said that it is difficult to approach as a newbie to computer graphics (this is actually why intermediate developers like the book IMO).  The other is that they don't like the fact that I used Hieroglyph for the samples - some prefer to have raw sample programs.


So I have been considering adding a third section to the book in between the API discussion and the samples where I explain the engine and give a short intro to computer graphics.  And of course, I would need to update the book for 11.1 and 11.2 in the process.


What do you guys think about that?  Would that be a worthwhile update???


By the way, the latest version of the Hieroglyph 3 codebase will work in both cases - with the June 2010 SDK or with the Windows SDK contents...  Just check out the latest code from Codeplex and try it out!


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