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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Back in the saddle again... I hope...

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Well it's been so long that I been active that I forgot how much I missed coding...

I have gone back to College to finish up my degree, have no idea why, maybe to get a piece of paper or a job who knows... Not going learn any new languages as I have had all the classes they offer for that, and I been doing this for a while now.

I just don't have enough time in my life currently to continue my goal of making my own game from scratch, so I have moved onto trying out Irrlicht and so far like it well enough to use that for my first cheesy game. Close to being finished. Nothing great just a 2D arcade style game. I am still mulling over making my own game from scratch for the only games I really want to code. RTS games or turn based. So well see.

I have recently in my few hrs of free time been playing around with OpenGL 4+. I was only using GL2.1 before and GLSL 1.2. I have now gotten some basic rendering working in GL4 and have decided that GL2.1 is dropped from my code base moving forward. Love the cleanliness of GL4 over GL2.

Java still bites at me over C++ at times due to the annoying IDE suites if I want to code for all platforms... I have tried C::B but miss so much of VC++ 2010 features that I have to keep coming back when I am on Windows. Linux I haven't tried yet, but have Ubuntu installed on second drive, and plan on moving to Linux as my main OS if Window8+ doesn't get back to it's desktop roots...

And OSX, back in the day Xcode wasn't bad but wasn't great either, that was Xcode 2/3 I was using. So no comment on Xcode 4 or whatever iteration they are on now.

So it would be nice to have a simple but powerful IDE to run on all three platforms and not worry about bugs and missing features or complex actions to do simple tasks, e.g. watch variables in VS vs. C::B ugh...

Well back to the JOYFUL school work, can't wait to graduate....

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Yeah, C::B needs quite a bit of getting used to :P watching variables is not very intuitive.


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