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Demolition Dan: Sounds and adding Levels!

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These past couple of days have been focused around making sound effects for Demolition Dan, I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour.
I may decide on using 8-bit sounds if people think that it would be better than 'normal' sounds.

Youtube Video


I'm not sure exactly how many levels I want in the game but I think somewhere between 30-50 Would be decent.

So here are some questions for the readers...

  1. Should the music be 8-bit/chiptune?
  2. Should the sound effects be 8-bit?
  3. How many levels do you think should be in Demolition Dan?

Thanks for reading! You should be able to expect another update later this week or early next week!
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Game looks 8-bit; i'd say keep the music and sfx 8-bit


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