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Weekend Reading: Tales from Journal Land

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Expect Weekend Reading on Sundays for the next two weeks.

Here are your Journal Land entries from the period of 6/14 - 6/23

Stop by and give a welcome to new author pixeltasim!

Project Updates

  • Orange Chair Software Development - Navyman has relaunched the website for [color=#000000][font=Arial]

    [background=transparent]his MUD 4X turn-based strategy game [/background]

    [/font][/color]based on the Portas Aurora IP
  • DMD 'Ware - polyfrag has continuing work on his game's editor throughout the week but is most verbose about the collapsible geometry he has implemented
  • Vaerydian - Net Gnome discusses why he's going to be re-engineering his Agent Component Bus system after having a good look at Node.js
  • Squared'D's Journal - Squared'D updates on the progress of his text-based game project including the world map, area map and C++ input file streams
  • Making a Terrain Generator - TheChubu has a quick update on why his midpoint displacement algorithm from the last entry is having trouble, and a possible solution
  • YodamanJer's Journal - YodamanJer details changes he has made to the game's concept as it continues to evolve
  • Habitue Games Journal - HabitueGames is looking for a few good testers for Demolition Dan
  • Beals Software - Programmer16 has his hands full with a new baby (congrats!) but a team mate fills in with a video blog update on the project
  • Wilhelm's Journal - Wilhelm van Huyssteen has added chat capability to Legends of Strife, which can be used in the latest build available for download
  • Robot University -- a 2D DirectX Puzzle - puz walks us through the design process of creating a maze game with individual cells shaped like donuts, and has the final PHP product online for anyone to try out
  • BGBTech: The Status Update - cr88192 has spent this week working with the DXTn compression algorithm
  • RuinValor - Birth of Talos - riuthamus stops by with a quick update on what's being worked on for RuinValor and has a concept art and in-game shot to share

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint has news of the Leadwerks engine heading to Linux if their kickstarter is successful
    • Squared'D's Journal - Squared'D talks about a problem and solution to getting his DX11 game working on another computer after crashing due to default graphics settings and a bug in the drivers
    • Journal of EDI - EDI explains the continuous development model he's using for Revel Immortal, and how it helps both him and the project
    • Retro Grade - superman3275 talks about a nifty Python tool called list comprehensions
    • swiftcoding - swiftcoder answers the question "can one assign Python-like tuples in C++?"

      Other Stuffs
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