Revel Immortal 0.8 Alpha is out

posted in A Keyboard and the Truth for project 96 Mill
Published June 25, 2013
Advertisement
Greetings all!

Revel Immortal 0.8 Alpha update is out, and notably adds local region maps and fast travel.

http://edigames.com/revelimmortal

Maps are represented as a 1 pixel per tile, or 1:16 ratio.

Garranshall is composed of 80x80 maps, of 40x40 tiles each; this means the map of garranshall is 3200x3200 pixels.

Around the map you can find markers which allow you to fast-travel to these locations.

Most of the markers so far are present and travelable in Garranshall from the start of the game; this is only because it is assumed that Morning would know locations of castle Iridine and Garranshall quite well.

By default unless explicitly learned about, or discovered first-hand map markers are not present. When locations are learned of second-hand, the markers are shown but are not fast-travellable until arrived at manually.
1 likes 7 comments

Comments

Navyman

I went to the site and tried to reset my password but it kept saying that it was invalid.

Suggestion:

A way to turn the music off

Add a way to return to the login screen if you select "forgot password"

EDIT:

Tried 2 times with the "forgot password" and after using the reset email all I got was "Invalid Information"

This may need to be bug tested.

* I found the Music Toggle at the bottom. Still it is small and a Music Off or Mute Music would be more understandable / easier to find.

June 26, 2013 06:08 PM
EDI

Hi Navyman,

I just ran through the reset password routine and it checked out for me, but let's see if we can figure out whats causing you trouble.

For each time you request a reset, an e-mail will be sent out for you.

If you request a reset more than once, it generated a secret id for each request.

So you clicked the link in the e-mail you recieved, and it said 'invalid information'

that is indicitive of the shared secret between your e-mail and the server not lining up.

Could you forward me the e-mail you recieved (raymond@edigames.com) I want to see if it got particularly mangled some-how.

Edit:

I can see there is an outstanding token request for change of password on your account; so I would guess the request isnt getting fully formed from your email client to the website.

June 26, 2013 06:24 PM
Navyman

Thank you for looking into this fast.

June 26, 2013 07:03 PM
Navyman

Okay had a few minutes to play the newest update and I think I found a few bugs that you may want to fix.

If you go up to a sentry and ask to see his goods you can take his lead bits.

If you ask him again he now has 2 lead bits which you can take.

I repeated this until I had a full inv of lead bits, because each time I asked him he has 1 more lead bits then he had the time before.

Also if you have the music toggled off it seems to randomly turn back on and I have not found a way to turn it back off. :(

I will play some more later and see if I find more things.

June 26, 2013 08:34 PM
EDI

Navyman

The npc inventory stuff is highly in-dev at the moment; I was actually unware that it got into the 0.8 build via another developer; so I would pay it no mind at this point :)

The music toggle option is only applicable to the main-menu; there is no way to toggle the music in-game at this time.

June 26, 2013 08:48 PM
Navyman

Ah so the game's development is done by a team?

Hopefully you will pass on the information.

June 26, 2013 09:00 PM
EDI

Not quite a team, but there are a few people involved here and there.

The npc inventory code is being worked on by John Bellos at the moment.

June 26, 2013 10:51 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement