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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Once is happenstance...

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Aph3x

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Twice is coincidence, so Mr Fleming wrote.

I love Chaos. The game that is - that old Speccy turn-based peculiarity.

Mr Gollop is one of my programming heroes. His work probably influenced me more than any other to take up programming; games programming in particular. I used to dream up great new ideas that I'd add to Chaos when I became a programmer. One of the first 'proper' programs I wrote allowed you to hack into Chaos and change the names, graphics and attributes of the creatures and spells. 'Death to hackers' indeed ;) Speaking of which, the Rebelstar series wasn't too bad either - that game (along with Laser Squad and XCom after it) sealed my adoration of the TBS genre for good. I remember nearly killing myself racing round my paper round, desperate to get home and play it yet again.

So to the point. Whenever I get a new device nowadays, one of the first things I do is try and get Chaos running on it somehow. I've just installed a version on my Android phone in fact.
So a few months ago I came to thinking... there's nothing new been added to the game by the 'remakes', why don't I follow my dream of years ago and do a remake myself to take advantage of the new mobile revolution? It surely can't go as badly as my last attempt at a remake can it now? It's been almost 30 years since the original Chaos after all, surely Mr Gollop has moved on...

Roflcopters.


Somebody above is telling me to stop attempting remakes. I'll just leave this here...

ChaosII.png

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Wow this screenshot looks awesome! Is there a place to play this game?

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Well you can give [the dev build] a bash here with a few caveats:

 

1. The graphics are all placeholders mainly from the speccy chaos, others from all over the interwebs.

2. Bugs!

3. The AI is rudimentary at the moment and has no idea how to use most of its spells, but you can get a reasonable game out of it :)

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