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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Looking for Designers

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EDI

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Hi again all,

I wanted to mention quickly that composition atlasing is working very well; such that tonight I'll be starting on the serious initial set of equipment and animations for Revel, if all goes well that'll be seen in 0.9, which is looking like Monday 7/8 rather than Monday 7/1.

In other news, do any of these statements apply to you?

  • I'm tired of this project that is going nowhere fast.
  • I'm between projects
  • I'm smart enough not to write a fantasy RPG alone
  • I've got a ton of ideas that somebody should totally use in a game
  • I could make an awesome RPG if it wern't for those pesky engine and graphics needs
  • I wan't to learn more about RPG engine systems/internals

    If so how about designing for Revel Immortal?

    ris10.png
    If you've been paying attention, and have played the Alpha, you'll know that Revel Immortal is set to be a huge game.

    Huge games need content, a lot of content.

    There are a number of good reasons you might want to help develop Revel Immortal

    1. You wouldn't be writing an entire RPG from scratch
    2. You get notable mention in the credits
    3. Morning's Wrath has a bit of noteriety beyond a totally new IP/Concept
    4. If theres any paid content down the line you want, you'll probably get it gratis
    5. I've been writing games for a long time, so I'm either decent, or stubborn, and either is okay I guess
    6. Revel is huge; which means you get pretty much free verse in what you'd like to write
    7. As long as it sort of keeps with the general Morning's Wrath canon*
    8. The content you write this week, sees the light of day next week
    9. Once we start making a profit, you'll see some of it
    10. Don't ask how much, cause I don't know, and really that's putting the cart before the horse
    11. You get to work with me, and I'm an okay guy; mostly.
    12. Revel is playable today not some magical, hypothetical time in the future - http://edigames.com/revelimmortal

    So in summary, if you're interested in getting your ideas into a fantasy RPG, knowing they'll see the light of day; for low to no pay (cause frankly I can't afford it, not because you're not worth it)

    then feel free to reply here, or contact me via email: Raymond@EDIGames.com

    or preferably gchat: raymondj@gmail.com


    *you are not able to marry "The Hulk" in Revel Immortal

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3 Comments


Have you put this in the Classified section? I think you would get a larger response to this.

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I've used the help wanted forum on gamedev countless times; however; they've changed it such that only non-profit postings (which I do not qualify as) are free; or I would have to pay $7 per post, which isn't much but it is the principle of the thing.

 

But the bigger issue is I composed an entire classifieds post, submitted it; it came back with 'title is too long' and completely discarded my post; I was livid, that is horrible design and it needs to be fixed.

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I can feel your pain on the lost of work due to a minor unknown issue in an input system. It has me in a caution mode where I either write it all up in a text file or copy and paste it to a text file before submitting anything.

There are a few things that have a poor design to them on the site.

However, it servers as a great base for a small collection of game developers and I can see how even a small fee can push you away from wanting to use it.

I think if you have a journal and are generating material that a dev should get at least 1 free classified post. It may be something that needs to be suggested.

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