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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekly Update - 6/30/13

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Programmer16

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I'm a little bit late, don't tell Mikeyo.

Mikeyo has been super busy, getting some affiliate programs up and running, checking out some conferences and playing with his new Ouya. He didn't have his professional camera available at the time, but he shot the video below showing it off and talking about a game or two that he has checked out:


He also donned his fedora and shot this week's update video, explaining a little bit about what we've been up to (or rather, what he's been up to) and some info on our current project, Seeking Imagination:


I'm excited as he brought up a really good prototype idea during our conference call this week. Basically it will be a free arena type game that includes all of the mechanics of the game (crafting & combat) and some possible extra things (multiplayer & leaderboards.) This will give us a chance to get some feedback on the gameplay itself while we're developing the editors and content for the full game. If it works out well, we may do something similar with future games.

Mikeyo is hard at work writing the main storyline still. Last I knew he was around page 70, leaving 5 more pages to an event and about 30 pages to go. Once he has that done he can go back through and wrap things up and then we can start building out the lore a bit and adding branches to our tree.

I'm working on ramping back up so that I can get some screenshots flowing and then we can get some gameplay videos done. Tomorrow morning I'll be updating all of my tasks in our PM software and then setting a deadline that I can hit (if I don't I think Mikeyo might fire me lol.)

Until next time, enjoy the rest of your weekend and have a great week!

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