• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    46
  • comments
    91
  • views
    64096

Project B - New Project

Sign in to follow this  
Followers 0
Squared'D

949 views

[font=arial]

Project B

[/font]

[font=arial]

Hello all. I've been working hard on putting the graphics-less game together and I'm going to continue to work on it, but work will go a little slower as I'm starting to work on a new game project. I've already developed a 3D multi-player game engine that was used for my last IGF entry shown here (Genesis SEED), but these days I've been doing some major improvements and updating the rendering system. The project was in limbo so I started doing other things. Now with this new project, I need to quickly get my improvements up and running. Basically, the old system was DX 9 only, but I've been building a new system that I hope will give me multi-platform capabilities in the future. Currently it supports DX 9 and DX 11. Here's a list of the things that I need to finish by August. While I the old project was in limbo, I also started building a new GUI system. I want to finish it and use it with this new game. I'll try to provide regular updates here, maybe even some videos that detail my progress.

[/font]

[font=arial]

Here's my task list:

[/font]

2013-07-01-TaskList.png

[font=arial]

I picked up the color-coded system back when I was working for the USDA. I use to do contract management and IT security while I was there. The project managers for the database systems would use a similar color-coded system. I like it because it easily lets me see what I need to do. And I hate seeing red. That motivates me to work faster. Right now, there is too much red.

[/font]

[font=arial]

I will update this blog weekly. I'd like to submit this game to IGF so I'll probably post some test framework code for the public to try out.

[/font]

3
Sign in to follow this  
Followers 0


5 Comments


It is always good to see people with a fairly detailed plan for development.

1

Share this comment


Link to comment
Yeah. I find that I work much better and more quickly when I have clear goals and steps. I got a little behind schedule tracking down a bug that appears on Windows 8 laptops with an Intel HD 4000 / AMD Radeon combo, but I've been working to catch up.
0

Share this comment


Link to comment

You know what's funny about the color-coded scheme? The reason why they made it color-coded was because the directors didn't like to read the task list. All they cared about was whether or not things were on time. So we made the color-coded scheme so they could tell what was going on just by looking at the colors.

1

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now