Progress has been going well. I'm kinda sorta keeping up with my schedule. I got a little behind because of a bug that shows up on some laptops (WIN 8 LAPTOP BUG) so I had to postpone some GUI things. I originally used the DXUT GUI for all of my GUI needs, but I've since re-made the GUI from scratch in my effort to one day go multi-platform. I won't be able to add loading from files until the end of the month.
Here's my updated schedule.
From tomorrow, I'll start working on shaders and textures. Yes, the program is using shaders and textures now, but I need to re-build the higher-level system that my previous game used. My hope is that once this is finished, the systems will for the most part resemble the old engine's interfaces. That way I'll be able to change the game to the new framework without much fuss. This is a big job and I'll need to do a lot of testing a long the way.
I want to submit the final project to IGF again so testing is important. If you want to help me test by downloading the current framework test, I'd greatly appreciate it. (Sorry no source code)
DOWNLOAD NOTES: If you download the test, it'll first prompt you if you want to use DirectX 9. If you don't have DX11 hardware, or Windows 7 or 8, you must click "Yes". I think the next prompt will ask for DX11. If you say no, it will still use DX11, but only the DX10 level shaders.
I may be able to post again this week, but it'll probably be next week.after I have something to talk about.
Thanks for reading.