Sectors are currently the largest map players can view. Sectors have a standard area of 256 (exact units have not been decided on).
There are 3 levels of of star system density.
- Outer Arm - The lowest Density of Star Systems the in the Galaxy (0.3-0.4 => 77-102 stars)
- Mid Arm - Medium Density of Star Systems (0.4-0.5 => 103-128 stars)
- Center - Highest number of Star Systems in the Galaxy (0.5-0.6 => 128-153 stars)
After the total number of Star Systems are set the sector is populated with stars selecting each star based on a weight system designed to emulate the real universe.
The above is an image generated to display the following Sector Map Data:
Center Sector Star Density
Total Star population 150
110 M Type Stars
19 K Type Stars
4 A Type Stars
11 G Type Stars
6 F Type Stars
I am thinking that later I will add space anomalies to be generated as well. Some anomalies I am thinking of are Black Holes, Nebulas, and maybe Wormholes. Any suggestions about improving the game are welcome.
The next item on the development list is the economic engine. Still debating whether it will require 2 different sims or if 1 will be able to handle all of the data.