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Sector of Space Generation

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Navyman

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Due to the fact that the game currently in production has very few graphics this Journal will feature more discussion and description of pieces of the game. The newest Micro-sim in the Portas Aurora collection is the Sector Sim.
Sector SIM:
Sectors are currently the largest map players can view. Sectors have a standard area of 256 (exact units have not been decided on).
There are 3 levels of of star system density.

  • Outer Arm - The lowest Density of Star Systems the in the Galaxy (0.3-0.4 => 77-102 stars)
  • Mid Arm - Medium Density of Star Systems (0.4-0.5 => 103-128 stars)
  • Center - Highest number of Star Systems in the Galaxy (0.5-0.6 => 128-153 stars)

    After the total number of Star Systems are set the sector is populated with stars selecting each star based on a weight system designed to emulate the real universe.

    The above is an image generated to display the following Sector Map Data:
    Center Sector Star Density
    Total Star population 150
    110 M Type Stars
    19 K Type Stars
    4 A Type Stars
    11 G Type Stars
    6 F Type Stars

    Possible Additions:
    I am thinking that later I will add space anomalies to be generated as well. Some anomalies I am thinking of are Black Holes, Nebulas, and maybe Wormholes. Any suggestions about improving the game are welcome.

    EDIT:
    The next item on the development list is the economic engine. Still debating whether it will require 2 different sims or if 1 will be able to handle all of the data.
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Lol, thank you. The game is designed to be a MUD like 4X, therefore there are not a lot of graphics to show off and after I made this I was excited and thought I would post it.

The next item on the development list is the economic engine which will be sooo thrilling to hear about. :)

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