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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Game released and the future

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HabitueGames

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So this week I released Demolition Dan on Google play. If people end up buying it and want more levels I'll create more and patch them in.
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.

Things that could of gone better
Planning Planning Planning, more Planning! Making a more detailed outline and the scope of the project.
Also for the past couple of projects I've been working on I've used the same code multiple times but I rewrote it every time.
So from now on i'm going to save the code to prevent me from having to rewrite the same thing over and over.
A clear plan on monetization would have helped as well, in the beginning I had an idea of a cash shop but then it turned into just a one time payment of $0.99.

And here is a link to the Google play page if you are interested.
Link
tumblr_mphccyAAKw1rtjbu1o1_1280.png

The future for Gunthera
Well I have a couple game ideas floating around in my head and I think Im going to make something of a "Reverse Rogue-like" if that makes any sense. It will be made for windows.
Im going to take what I learnt from Demolition Dan and apply to this new project.

Also a question for anyone reading, do you think I should stick with the pixel art and try to get better at it, or move away from pixel art?

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Congratulations on basically finishing a project. 

 

May you finish better and better ones in the future.

 

 

Clinton

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why the name change?

Well Gunthera has been my online name for a very long time just not in the game dev community. So I figured I might as well change it sooner rather than later. Plus a name sounds better than "habituegames" I think it sounds odd to refer to someone like that I think. 

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