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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekly Update - 7/5/13

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Hi all, another great week here. Mikeyo spent a lot of time on company stuff - planning an upcoming Facebook contest, getting things going for an upcoming Kickstarter and getting some affiliates set up for us.

Mikeyo talks about it in his weekly update video:

For the Facebook contest, we're still wrapping up the guidelines and prizes, but Mike has already laid out some great prizes. Keep an eye our Facebook page (http://www.facebook.com/BealsSoftware) in the next week or two for more information.

The Kickstarter is a little ways off, but it is coming. We've talked with a few different artists and have an idea of what we need, I just need to get the prototype for the game finished.

We've joined the affiliates program with Amazon.com, ThinkGeek.com and Stamps.com. You can check those out on our website's shop page: http://www.bealssoftware.com/?module=shop.

Speaking of the website, we just launched a new layout last night. I didn't feel that the old version was laid out very well and it seemed very cramped, so we widened the whole thing as well as using a Twitter list's widget rather than our individual widgets.

I still don't have much for screenshots, but here is the first screenshot of the game:
It doesn't look like much as it is almost all backend stuff (save/load system, component system, game states, etc.) and UI. There will be more to come soon though.

Thanks and have a great weekend!

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It tends to be hard to get a large following when you only have a few pictures. Games with little to no graphics have the hardest time because the vast forum of gamers tend to be visual people. :(

Good luck and hope you are able to generate more images to increase your audience draw.


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It tends to be hard to get a large following when you only have a few pictures. Games with little to no graphics have the hardest time because the vast forum of gamers tend to be visual people. sad.png

Good luck and hope you are able to generate more images to increase your audience draw.

Thanksd! Yea, I need to get some more screenshots and such flowing, it keeps people interested and shows progress. We're getting to that point though; the script is almost done (Mike thinks he'll finish it tonight), I just need to catch the prototype up.


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