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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekend Reading: Tales from Journal Land

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Okay, going back to Friday nights after this for Weekend Reading now that I'm actually home all week again.

Here are your Journal Land entries from the period of 6/30 - 7/7

Stop by and give a welcome to new authors jsnape183, studentTeacher and DareDeveloper!

Project Updates

  • Wilhelm's Journal - Wilhelm van Huyssteen has the latest updates to Strife ready for players to download and checkout including currency, vendors and usable items. Images and a video show off this and more
  • DMD 'Ware - polyfrag has read some material (linked) that's given him an idea for his hidden surface removal algorithm for the editor, which can now also work with textures.
  • RuinValor - Birth of Talos - riuthamus updates on RuinValor with some new images and concept art and discusses progress on shaders, character models and objects like the catapult. Also plans for a press demo.
  • Squared'D's Journal - Squared'D has diverted attention from his text-based game to work also on a new project. He already has a test download out for it.
  • BGBTech: The Status Update - cr88192 brainstorms and braindumps thoughts on creating a fast image format for his engine
  • Orange Chair Software Development - Navyman talks about the next micro-sim project for Portas Aurora that helps design the largest map areas the player can explore
  • Fran Bow, a point & click adventure - bladderbloat announces the indiegogo campaign for Fran Bow, and also has a videoblog update out.
  • Beals Software - Programmer16 has a videoblog update and also talks about an upcoming Facebook contest, Amazon affiliate status, website and shares a game screenshot
  • Pixel ? Tile ? World - Servant of the Lord gives his editor a GUI makeover
  • The Bag of Holding - ApochPiQ has updates on the progress towards making a self-hosting compiler for his Epoch coding language
  • Miscellaneous Programming Notebook - Bacterius updates on his crypto library work
  • Lotus: Tales of the Lost Ones - Arthur Souza is the latest to take up the challenge of a self-made 48hr game jam, be sure to check his journal for regular updates as this progresses.

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint is pleased to announce that the Leadwerks engine has been greenlit for Steam, and the Linux kickstarter is doing well
    • Squared'D's Journal - Squared'D talks about the implementation of his post-processing framework
    • achild's Journal - achild has an excellent entry that looks back on the development of his 2D skeletal animation program Basis, and how it was finally sculpted into a usable application and something worthy of an actual release
    • Somewhere in space - AaronWizardstar shares code for "my take on an ostensibly light-yet-flexible core of a GUI system"
    • Nightmaare Shares - Koshmaar has a detailed What Went Right/What Went Wrong postmortem on his first indie commercial game Ninja Cat and Zombie Dinosaurs
    • Gunthera's Journal - Gunthera (formerly HabitueGames) has a short PM of his recently-released project Demolition Dan

      Thanks for stopping by, JTippetts

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