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Brazuca - 48 hours later

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arthurlotuz

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Hey guys. So, late saturday night I decided to make a small game on the next 48 hours. It would be a simple soccer simulator, something I have never done before, but that I really like. Wanted to pull off something simple but fun to play. I actually ended the development last night, so it was actually more like 24 hours than 48 hours, but I wanted to post here anyways, because the "deadline" I set was 48 hours, which ended 1 and a half hour ago.

So, I made this using XNA 4.0. I already have some experience with XNA, so it was all pretty easy. I drew some basic images that I would use without animations and everything was pretty simple.

I want to keep working on this for a while, adding more features other than actually playing, like evolving your character, saving and loading, leagues, and all that stuff.

I have been also wanting to test monogame and decided this would be a good moment to try it out, so I made this MonoGame OpenGL version:
In the end I'm happy to have made something fun in this period and will probably keep working on it. Now I'm thinking about a platformer.

#Update

You can get the newest version here: ~ Requires XNA and .net framework 4.0, MONOGAME VERSION COMING SOON!
http://www.mediafire.com/?fnej1nq4f3ub777

Also check out my most recent entry:
https://www.gamedev.net/blog/1480/entry-2256628-brazuca-second-release/
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My only complaint is I don't feel like I'm playing enough. A game lasts about 3 minutes, with me getting about 4-6 kicks a game. In order for me to get a fulfilling experience, I have to play several games.

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It's really important for me to hear that kind of stuff, if you liked it, look up my next update! I'll work on it.

 

Games are 100% random at the moment, and you have around 60% chance of getting a play whenever the game decides what happens next. That will work better on this version. It's really cool to get comments (:

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Now that I've thought a bit, I'd recommend slowing the game down a bit, allowing for far more chances for the player to kick the ball, but make it harder to score. This could be accomplished by getting more defenders in front of the net, having a better goalie, or placing the player's position further from the net.

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