• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
  • comments
  • views

Brazuca - 48 hours later

Sign in to follow this  
Followers 0


Hey guys. So, late saturday night I decided to make a small game on the next 48 hours. It would be a simple soccer simulator, something I have never done before, but that I really like. Wanted to pull off something simple but fun to play. I actually ended the development last night, so it was actually more like 24 hours than 48 hours, but I wanted to post here anyways, because the "deadline" I set was 48 hours, which ended 1 and a half hour ago.

So, I made this using XNA 4.0. I already have some experience with XNA, so it was all pretty easy. I drew some basic images that I would use without animations and everything was pretty simple.

I want to keep working on this for a while, adding more features other than actually playing, like evolving your character, saving and loading, leagues, and all that stuff.

I have been also wanting to test monogame and decided this would be a good moment to try it out, so I made this MonoGame OpenGL version:
In the end I'm happy to have made something fun in this period and will probably keep working on it. Now I'm thinking about a platformer.


You can get the newest version here: ~ Requires XNA and .net framework 4.0, MONOGAME VERSION COMING SOON!

Also check out my most recent entry:

Sign in to follow this  
Followers 0


My only complaint is I don't feel like I'm playing enough. A game lasts about 3 minutes, with me getting about 4-6 kicks a game. In order for me to get a fulfilling experience, I have to play several games.


Share this comment

Link to comment

It's really important for me to hear that kind of stuff, if you liked it, look up my next update! I'll work on it.


Games are 100% random at the moment, and you have around 60% chance of getting a play whenever the game decides what happens next. That will work better on this version. It's really cool to get comments (:


Share this comment

Link to comment

Now that I've thought a bit, I'd recommend slowing the game down a bit, allowing for far more chances for the player to kick the ball, but make it harder to score. This could be accomplished by getting more defenders in front of the net, having a better goalie, or placing the player's position further from the net.


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now