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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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DOT Space Hero is avaliable for iOS

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canochaba

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Hello everyone!

I'm going to writing a development journal of our first game DOT Space Hero, it has been developed by a team of two and was released for iOS a few day ago, we are currently working to make a Lite version and then it will come to Android, PC & Mac. Our idea was to make a different shooter game for mobile considering the limitations of a touch device, so we added features of the genre runner for easy operation without removing the fun, challenge and difficulty from shooters. And above all, without IAPS!

We have taken a year to develop it, without funding, from our home, at distance and putting a lot of passion and commitment, so I'd like to share with you our experience in this long road that we still have.

The game is made with Unity3D, programmed with C# and we used some plugins that helped us like 2DToolkit, HOTween and NGUI. In addition, the game has 30 handmade illustrations, four different worlds with a great variety of enemies and 5 bosses. If someone want to try it, we have some Promocodes to give you.



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Purchased it. I especially like the music. Good job!

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I have been following these guys almost from the start and they have really put in their lives into doing this! I purchased it instantly and it really is a unique game with personality, that we rarely see because they have a hard time reaching people like most indies! I'm not only talking like a fanboy who knows these awesome people, but also as a gamer.. this game is hard! If you like a challenge and collect achievments then you will surely love it!!! Just look at the the art, its so eatable!

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Purchased it. I especially like the music. Good job!

Thank you so much and hope that you enjoy it! I'm writing now about the music staff for future post. It's made it between two composers friends.

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I have been following these guys almost from the start and they have really put in their lives into doing this! I purchased it instantly and it really is a unique game with personality, that we rarely see because they have a hard time reaching people like most indies! I'm not only talking like a fanboy who knows these awesome people, but also as a gamer.. this game is hard! If you like a challenge and collect achievments then you will surely love it!!! Just look at the the art, its so eatable!

 
A big hug for you, my friend smile.png

 

It looks very cool! smile.png Really love the art style.

Thanks man! I'm glad that you like it. 

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