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Hills Demo with SlimDX and C#

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This time around, we are going to be porting the Hills Demo of Frank Luna's Introduction to 3D Game Programming with Direct3D 11.0 from C++ to C# and SlimDX.

This will be very similar to the previous entry, where we drew a colored box, with a few changes:

  • We'll start developing a class to generate mesh geometry (to replace the functionality that used to be present in previous versions of DirectX in the D3DX libraries).
  • We'll be using pre-compiled effect files, rather than compiling them at runtime.
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