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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Small step for publishers, a giant ninja leap for us! Android demo!

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bladderbloat

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f9h.png <- Click to get the Fran Bow demo on your favorite Android... become the FRANDROID!

I get to finally put that google play logo and link it to a game i've made! Or, am making, but still! It's our point and click adventure game Fran Bow, the updated demo version! It's still ninja, so if you like it now just know that you got to try it out before the PC people!

We are working on the last huge update for it right now, adding and improving lots of stuff! That's what happens when you have been locked inside with a project, not showing it to anyone, and then let it out to play with the rest of the world.. you get a lot of feedback! And that is so much awesome, because we take note of everything and somehow when we go through it all having slept nothing it's like reading a bible thats giving us new ideas and how to improve what we love.. amazing

So, there's one last "content" update coming, then we will be back to the boring PR part again.. now with a new demo and android we might get a new chance to actually making it on the crowd funder!

This is the link to our crowd funder, where we try to get the support enough to work on this game and get it done!.

Ah! And there has been two reports(!) that the game has slowed down so much it crashed, I suspect it's a memory leak but I can't find it anywhere! Hoping to get some more feedback if anyone else encouters it.. I want to find that sucker.. ph34r.png

And when this is all over, I want to write some kind of "blog" or "guide" about the whole crowd funding process, reaching out to press and our entire failure in doing it the correct way from the beginning but learning from tons of people along the way. It would really be from a "first-timers" perpective, maybe someone would find it helpful..

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I like the new icon very much. It has an "Alice in Wonderland" appearance and I believe the game gets added play because of that.

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