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Loading a Mesh From a File: Skull Demo

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This time around, we are going to be loading a pre-defined mesh from a simple text-file format. This will be a rather quick post, as the only thing different that we will be doing here is altering our CreateGeometryBuffer function to load the vertex and index data from a file, rather than creating it on-the-fly. If you are following along with me in Frank Luna's Introduction to 3D Game Programming with Direct3D 11.0, this example corresponds to section 6.12, and is a port of the Skull Demo from the example code.

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