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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Is this thing on?

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BensBucketGames

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Recipe for game development success: I'm a tax accountant, it's busy season, and my wife is 5.5 months pregnant with our first child. Oh, and I'm studying. Wait, did I say 'success'?

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A little about me and game development: Apart from a few simple games in BASIC or C++, most of my decade of experience has been as a contributor, reviewer and/or administrator of Ancient Anguish, a text-based MUD. There were a number of very helpful and patient people who taught me how to code, and a number of brilliant programmers whose work I learned from.

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Unfortunately, the lack of graphics in Ancient Anguish made it really hard to explain to friends and family what I spent all my time on, despite my assurances that a lot of players enjoyed my work. Also, graphics should present more of an intellectual challenge, and I like intellectual challenges.

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So, I'm working on my first 3D-graphics game. The goal is to launch a game properly, get it on Steam and have at least a few hundred players.

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Progress so far: After actually doing some work on the game I created BensBucketGames.com, tied it to Facebook and Twitter, and started a developer blog on GameDev.net. I'll talk about the game more in my next post and include some screenshots.

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There is lots left to do on the website. But! It's important to actually Get Things Done, so I'm going to balance 'studio stuff' with actual work on the game.

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Wish me luck!

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Good luck!   I have two kids myself so I know how much time they take up.   Work your butt off now cuz once the baby comes you won't have the time or energy to do it for a few months.

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Agreed with Michael.  I'm an older father (all children now in double-digit ages) and a baby will wreck any schedule you try to set up.  Just accept that as truth.  Keep the faith and work through those first few months until baby is sleeping though the night and everything will settle down again.  Don't neglect your family for games, though.  People will understand.  There will be time for both later...

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Also a recent father -- my first daughter is just about 9 months old now -- and I would also agree with the above.  The experience of raising a child is an absolutely amazing one that I wouldn't give up for the world, but it really is an absolutely huge time-sink.  I'm just starting to get back into the groove of things properly now, and still have far less time than previously.

 

Looking forward to seeing what you can come up with for your first 3d game!

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Thanks for the comments!

 

I probably should have made it clear that the idea is to finish the game in the next month or two. When the baby comes, I don't want to miss a thing!

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