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One Sense at a Time - Revisited

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staunsholm

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Did a brainstorm on One Sense at a Time, nothing solid at all, so this is mostly just to collect my thoughts into something semi-coherent:


* Is this a complete world where everyone only has one sense?
* Do you control a set of triplets, each with his/her own sense?
* Is this a quest to reset the world to normal? Making everyone have all their senses again?

* "Superboost", gain all senses temporarily
* Senses are temporarily switches
* 6th sense? warp time, rewind, see future?

Game type
* Is this a 2D platformer? 3D? Something completely different? 1st person? 3rd person?
* Could I use the Circles idea?

How to depict senses
* Character is missing the limbs (arms, eyes, ears) that he does not posses?
* Character is shaped like the only sense he has? (eye, foot, ear)
* You are a single character, but using a sense "overloads" all other senses - requiring a blindfold, tying your hands, putting fingers in ears?

Hearing
* Is it completely black when you can't see?
* Could you visualize sound with colors?
* Show icons with sounds (heart, foot, coin, ...)?
* Determine what you are walking on
* Determine the direction an enemy/whatever is at
* Only way to find invisible enemies
* Creating eerie, suspenseful, cheery, sad, upbeat etc. moods
* "Super hearing": detecting heart beats

Feeling
* Determine what you are walking on
* Walking into walls, obstacles etc.
* Secret locks, keys etc.
* Vibration feed back (rumble in controller, phone?)
* Show temperature as colors
* Briefly show silhouette of things you touch (could show silhouette of what you could image a thing to be, by only touching a small part of it)
* Super strength

Seeing
* White noise
* Unable to activate things due to no sense of feeling
* Unable to speak
* x-ray / zoom vision

Misc
* Pick the sense(s) you need to use before entering a level?
* "In action cut scenes": quite brief cut scenes that are part of the game play (flash backs, story glimpses)
* some flash backs are only available with some senses, particular patterns of graphics, audio, vibration notifies of new story glimpses
* flashes may start out by giving only part of the story, leading the player in one direction - but as more flashes are encountered, the story takes a different direction
* maybe each level is at diffent times in the story?

Story
* Mythology, Gods are playing with you?
* Magic, caught in wizards bizarre sense of humor?
* Science, medical experimentation gone wrong?
* Keeping it close to "reality", but with a twist
* If playing with 3 seperate character, some symbiosis keeping them together, mind reading?
* Multiple split personlity disorder
* Game starts with you going insane, playing through to be sane again
* "fight club": you think you are 3 characters, in reality only 1


So yeah, nothing solid. But fun to think about :-)

Mkkl.
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