Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comment
  • views

End of Day 2 (Week of Awesome)

Sign in to follow this  


Firstly, screenshots:


Today I made progress without really feeling like I made progress. Among other things, today I implemented:

  • barrel rolls
  • banking
  • engines (propellers, rocket booster)
  • a Gatling gun, which pivots to follow the player's targetting reticule
  • paratrooper deployment
  • goal locations + indicators
  • ships and other entities having health, which dwindles when hit by gun bullets
  • collision detection between water and other things and other things and bullets
  • water splashes and explosions

    I think the chief reason I feel like I didn't achieve much is because of what I tried to start and failed, namely putting together the player's "pteroplane" and starting on the music/sound foley, both of which I had meant to do today. In both cases, I ended up opening the relevant editor and finding that I'd run out of creative steam and couldn't continue. Furthermore, my continued lack of inspiration on music is frustrating, but the pteroplane modelling and sound foley are the real priorities, so I'm not terrifically worried. I think I could probably do without music if I really, really had to.

    I also had a fun idea for a "bonus level", but I doubt I'll get around to implementing it before the end of the contest.

    Tomorrow I'll start with some sound foley to ease my mind on the subject. Thereafter I'll probably continue on to adding terrain features and maybe get started on the AI if I'm not feeling "artsy" enough to start on the player's aircraft.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!