The screenshots actually give a fairly good idea of what was implemented today. Things that got done today:
- aircraft model
- addition of a throttle control
- AI players shooting back
- terrain assets, including a volcano that emits clouds of ash
- when an aircraft crashes into terrain, the terrain "catches fire" at that spot
- static gun turrets
- a new particle texture
I still need to texture the aircraft model and the AI likes to crash into the terrain at random instances, but now the game is at the point where I can almost start calling it a "game." Tomorrow is when I'm aiming to have the first level playable. I'm also hoping to have the menu/briefing room/victory/defeat UI flow implemented tomorrow so that one could actually start the game and play it. If I get around to texturing the aircraft and making a new explosion sound tomorrow, that would be great, also.
An artist (one of my roommates, actually) volunteered to help me with some of the artwork today. I expect this should expedite the schedule tremendously.