Jump to content
  • Advertisement
  • entries
    64
  • comments
    45
  • views
    82214

A Look-At Camera in SlimDX and Direct3D 11

Sign in to follow this  
ericrrichards22

1043 views

[font=Arial]


Today, we are going to reprise our Camera class from the Camera Demo. In addition to the FPS-style camera that we have already implemented, we will create a Look-At camera, a camera that remains focused on a point and pans around its target. This camera will be similar to the very basic camera we implemented for our initial examples (see the Colored Cube Demo). While our FPS camera is ideal for first-person type views, the Look-At camera can be used for third-person views, or the "birds-eye" view common in city-builder and strategy games. As part of this process, we will abstract out the common functionality that all cameras will share from our FPS camera into an abstract base camera class.

[/font]

[font=Arial]


The inspiration for this example come both from Mr. Luna's Camera Demo (Chapter 14 of Frank Luna's Introduction to 3D Game Programming with Direct3D 11.0), and the camera implemented in Chapter 5 of Carl Granberg's Programming an RTS Game with Direct3D. You can download the full source for this example from my GitHub repository at https://github.com/ericrrichards/dx11.git under the CameraDemo project. To switch between the FPS and Look-At camera, use the F(ps) and L(ook-at) keys on your keyboard.

[/font]
[font=Arial]


lookat_thumb%25255B4%25255D.png?imgmax=800

[/font]
[font=Arial]


Read More...

[/font]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!