• Advertisement
Sign in to follow this  
  • entries
    8
  • comments
    18
  • views
    13202

Beaming Victims

Sign in to follow this  

919 views

Victims are randomly generated, walk across the footpath (in T-pose) and can be beamed up! Here's a screenshot mid-beam:


9643620340_afd6b04fba.jpg

I also moved the buildings around, too. I was previewing the game in Unity's 'free aspect' view, rather than 16:9 or 5:4, but I now realise that there is less screen width to fill.

I tried CamStudio to record my screen, but the quality was terrible. Does anyone have a good (free!) alternative suggestion?

Next step: animating the victims! I need to make some adjustments to the beam when the UFO is at the extreme left or right. I'll also set up an IndieDB account and upload a beta version for testing.
Sign in to follow this  


3 Comments


Recommended Comments

Looking good, sounds like you're making great progress!  Be sure to link us to that beta version when it's up and running!

Share this comment


Link to comment

Fraps isn't free, but the good stuff hardly ever is right? smile.png Really, a worthy investment all around

Share this comment


Link to comment

Thanks for the comments!

 

Fraps looks pretty cheap. I'll get that later, for trailers/etc.

 

Beta download link should be up in the next day or so.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement