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Weekend Reading: Tales from Journal Land

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Thanks for the thoughts last entry. We'll keep things as is for now. And this entry will be brief. I have a headache.

Here are your Journal Land entries from the period of 9/7 - 9/13

Stop by and check out new Journal Land author Rottz and Sword Stone!

Project Updates

  • DMD 'Ware - polyfrag is feeling a bit disinterested in his development progress, hoping to unlock new interest in his project by nailing the economics system
  • Better Than Accounting - BensBucketGames has a beta release for his alien abduction game up on IndieDB
  • TOT to Unity3D - TokyoDan shares various interviews and reviews for his game The Octagon Theory, which was also used as a basis for a Masters thesis
  • The Bag of Holding - ApochPiQ demonstrates Epoch language running a 4 core random number summation engine
  • /* Why you crying? */ - JTippetts' journal this week includes updates to his Accidental Noise Library and Urho3D engine
  • Beals Software - Programmer16 has a video update along with information on progress with Top Down Shooter Engine and Seeking Imagination Battle Arena - plus integration with the Game Jolt platform
  • Once a Bird - Demosthenes has released the first update to his mobile game Fold, which includes a new world with new concepts
  • BGBTech: The Status Update - BGB mulls over the difficulty of accurate time/complexity estimations for projects
  • achild's Journal - achild updates on the two months since he last posted, including the full release of his completely free 2D skeletal animation tool Basis and the accompanying SDK
  • Gamieon's Journal - Gamieon considers several art styles for his latest project, with example renders and thoughts on each
  • Caveman - Norman Barrows updates on the progress of his CAVEMAN project, a fully immersive 3d Paleo-World simulator

    Game Dev Stuffs

    • Le Journal de Yahiko - yahiko00 has the last part of the French translation for the article Formalists and Zinesters: Why Formalism Is Not The Enemy by Tadhg Kelly
    • Richards Software Ramblings - ericrrichards22 has more on Direct3D 11, C# and SlimDx including cube maps and dynamic environment reflections from Frank Luna's book Introduction to 3D Game Programming with Direct3D 11.0
    • A different way - Norman Barrows shares quick thoughts on writing bug free code
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