Jump to content
  • entries
    740
  • comments
    957
  • views
    732064

Weekend Reading: Tales from Journal Land

Sign in to follow this  
Gaiiden

568 views

Thanks for the thoughts last entry. We'll keep things as is for now. And this entry will be brief. I have a headache.

Here are your Journal Land entries from the period of 9/7 - 9/13

Stop by and check out new Journal Land author Rottz and Sword Stone!

Project Updates

  • DMD 'Ware - polyfrag is feeling a bit disinterested in his development progress, hoping to unlock new interest in his project by nailing the economics system
  • Better Than Accounting - BensBucketGames has a beta release for his alien abduction game up on IndieDB
  • TOT to Unity3D - TokyoDan shares various interviews and reviews for his game The Octagon Theory, which was also used as a basis for a Masters thesis
  • The Bag of Holding - ApochPiQ demonstrates Epoch language running a 4 core random number summation engine
  • /* Why you crying? */ - JTippetts' journal this week includes updates to his Accidental Noise Library and Urho3D engine
  • Beals Software - Programmer16 has a video update along with information on progress with Top Down Shooter Engine and Seeking Imagination Battle Arena - plus integration with the Game Jolt platform
  • Once a Bird - Demosthenes has released the first update to his mobile game Fold, which includes a new world with new concepts
  • BGBTech: The Status Update - BGB mulls over the difficulty of accurate time/complexity estimations for projects
  • achild's Journal - achild updates on the two months since he last posted, including the full release of his completely free 2D skeletal animation tool Basis and the accompanying SDK
  • Gamieon's Journal - Gamieon considers several art styles for his latest project, with example renders and thoughts on each
  • Caveman - Norman Barrows updates on the progress of his CAVEMAN project, a fully immersive 3d Paleo-World simulator

    Game Dev Stuffs

    • Le Journal de Yahiko - yahiko00 has the last part of the French translation for the article Formalists and Zinesters: Why Formalism Is Not The Enemy by Tadhg Kelly
    • Richards Software Ramblings - ericrrichards22 has more on Direct3D 11, C# and SlimDx including cube maps and dynamic environment reflections from Frank Luna's book Introduction to 3D Game Programming with Direct3D 11.0
    • A different way - Norman Barrows shares quick thoughts on writing bug free code
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!