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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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THE AI IS MOSTLY FINISHED

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TokyoDan

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I wrote in the previous post that I was working on the AI. Well it's done, but not tested in depth yet. Also I'd say TOT is 80% finished. But the last 20% will probably take a few more months.
Please give it a try here.

[color=rgb(0,0,0)][font=Helvetica]TOT now has offline single player against one of the two selectable AIs, Online multiplayer with up to 4 players. Multiple rooms. Join or create a 2, 3, or 4-player room. [/font][/color]

[color=rgb(0,0,0)][font=Helvetica]Still a lot of play testing, debugging, and tuning to do. And more features to ads: e.g. social, timer, achievements. And a big graphics re-skinning.[/font][/color]



I'm shooting for an iTunes App Store release on November 15, 2013.

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As for the gameplay,  here is an explanation for the old Flash version of the game. It's mostly the same except for how to rotate the pieces.
 
 
The only thing I will change is how to rotate the pieces: click on one to select it then while holding down the left mouse button move your mouse right/left over the area of the bottom pieces to rotate it (this piece rotation mechanic will be improved soon). Then click the position on the board where you want to place the selected piece. 
 
This may also give an idea of what the game is.
 
I'd love your feedback
 
Regards
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