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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Finishing the Tutorial

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RoTTer

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Yersterday I couldn't work very well on the tutorial, as I spent most of the day in a meeting with a friend who will do the remaining art of the game.

So today I focused 100% on it and it's mostly ready - wrapping it up, these were the main activities:

- Created both panels (the sequence of steps on the left, and the panel with the details on the current step)
- Created the content (script) for the first tutorial city (it's currently with 16 steps)
- Finished and tweaked the tutorial engine (triggers, delays, etc)
- Changed the initial Boss speech inside the Boss room to match the tutorial (instead of telling the usual, the boss says like "Hello, welcome, let me tour you on the building")
- Spent a while fixing and tweaking the end-game and match restart: it wasn't properly working yet, so the game would crash when the match finished. Now it seems to be working fine. A couple of bugs would arise when starting a 2nd match (some variables werent being properly reset, especially some related to the tutorial itself)

Here are 2 screenshots of the tutorial. Yes, the art isn't ready, so please disregard the crappy visual of the panels smile.png .

device-2013-09-17-174219.png

device-2013-09-17-174316.png

Now I'll skip to the next activity then when I have the panels ready I come back to this activity to finish it (create the script for the 2nd tutorial city and a few other things).

Actually Im not really sure which activity to pick now. I think I'll go for the computer AI - it's not gonna be easy, but will certainly be interesting.

Btw, I will need some volunteer help in the near future. I will post here an entry with more details, but the main thing I think I will need help will be play testing for balance/difficulty, because I need some people that dont know the game very well yet to tell me if it's too easy, too hard, etc. I will need some help on improving the text of the game also, since my English sucks.

Best

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