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2013-09-19 Project B Update & My First Motion Comic Experiment

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Squared'D

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2013-09-19 Project B Update

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It's been a while since I've posted something so I thought it was time for me to release more information. The game has been going well. I had been working on integrating NVidia Physx 3 with the engine. Now I have a character that can run around the level and it can collide with the walls and go up ramps. I love using physics engines. Making good collision code can be a pain and now that I have PhysX 3 integrated I'll be able to do some interesting things.

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Do you know what else I love? I love component-based entity systems. For the most part now, everything in the game uses the same entity system, whether they be character entities or level objects. I just have 2 types of physics components so far. One uses a PhysX character controller and can respond to user or AI input. The other just sets up the basic physics bodies and geometry. Adding features using components is so easy. Just build the component, create the system to process it, and add the component to a factory. Then I add the component to an entity, and it just works. I love it.

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My First Motion Comic Experiment

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Now for the other thing I wanted to talk about, motion comics. Honestly, I was starting to get a little burnt out constantly working on this project. I also wanted something to make the game more special so for the past 3 days, I've been working on a motion comic framework that I'll be able to integrate into my game and GUI system. It basically just applies various effects to still images. All of the effects are currently hard coded in C++, but eventually I'm going to add AngelScript support and all scripted effects add-ons. Here's a small sample of what it can do. It's not great and it's mostly programmer art. Don't worry, none of the images are apart of Project B. A cool project B motion comic will be available in 2-4 weeks, when we reveal the game's real name. (We haven't used the game's real name because we haven't thought of it yet.) One last thing. Sorry for going overboard with the mosaic tile effect.

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I've recently been trying to decide how to do an intro cut scene for my game, to explain the concept/background/story/etc. The motion comic is an interesting idea, and I'd like to see the final version when you're done. :)

 

Ben

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I've also been trying to find ways to help tell the story. I've thought about making an animation, but making animations are a lot of work, and on top of that, I don't have any experience loading videos and playing them in Direct X or anythingelse. I've thought about using the engine to make a machinima, something I've done before, but I felt that would be a little to limited. Also, without a machinima editor, getting the angles and views down is a pain. So I looked into doing a motion comic. These days, I've been working with a real 2D artist so it made sense, and working in 2D and making 2D transitions is easy for me. It was a no-brainer.

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