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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekly Update # 14

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Programmer16

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Hi everyone and welcome back for another Weekly Update!

As normal, Mikeyo kick starts our week:

YouTube Link

He also wraps up last week in our Weekly Update:

YouTube Link

Let's Play Indie Games / Indie Spotlight


We're expanding our Indie Spotlight segment to help promote more indie games. We will be playing one game a day, Monday through Friday and then we'll do the regular spotlight from those games on Saturday. I am still working on the website, so for now we have a temporary page up on our main site; you can check it out at www.letsplayindiegames.com. For more information, check out my news post.

Today's Let's Play Indie Games is the awesome Blood Alloy!

YouTube Link

This week's Indie Spotlight is RedNeck Assassin, you can check it out on it's project page.

If you have any games that you'd like some extra marketing for, please let us know! Just remember, we're sticking to games that have playable versions and we're going to be making a video of it.

Battle Arena


This week saw a great milestone - the feature used in both Battle Arena and Seeking Imagination are done, so Battle Arena has been separated into it's own branch.

Just to cover what the game is - Battle Arena is a 2D, skirmish-based multiplayer game. It will support 8-person local and network-based multiplayer. It's going to include all of the features from Seeking Imagination, but molded for the multiplayer experience.

So, obviously one of the biggest focus points is going to be game types - deathmatch, capture the flag, etc. This was my first task to tackle and it seems to be working pretty well; I have a lot more testing to do, but I'm happy with it. We have 7 game types planned so far and probably more to come.

This coming week will be focusing on developing the team system and getting the rest of the network core done.

Seeking Imagination


Seeking Imagination's development will be slowing down a bit now until Battle Arena is finished. I finished implementing the basic AI functionality and that covers the major features needed for that, so once we come back to it we should just need to get content and artwork done.

Here is some concept art that was quickly sketched out last weekend:
Knights_of_Evil.jpgKnights_of_Good.jpgPendent.jpg

And here's a teaser screenshot for a future project:
FutureTeaser.png

That's all for now, have a great week!

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