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Media Manager, part 1

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Hello again,

As an update on my super gamedev tutorial, which btw will following step-by-step the development of my open source game, a new post is online, the creation of the media manager part 1, that describes some of the basic classes and what we'll need to render animated sprites. It should be possible for us to render flipped, scaled and rotated sprites, as well as make sure that all objects that needs a given sprite would actually share the same bitmap in memory, without forcing any synchronization of the movements or transformations.

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