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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Another Checkpoint

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Hey all.

Sorry for the absence this last week. It's been a very busy week on BBTV.

Starting with the bad news: the game won't be released next friday (Oct 11th) as previously planned. But on the bright side, I still plan to complete the game by that date, but I will need at least a week to improve the balance and work on the final tweaks.

The art is coming up great, the artist is really good, besides drawing well he understands the "idea" behind the needed drawing and suggests some changes and improvements to the flow, no being limited by my lack of creativity as it usually happens: the artists I worked before usually get your idea and draw it better, so they are usually limited by my creativity. Fortunately this is not the case.

I'm having to adapt a few things due to this, but it's worth it, it's much better than the version I was using as a test. I will post some screenshots tomorrow. With the 4.3 Android update I lost the root of my device so I wont be able to record a video until I re-root it, so the video will take a few more days.

So, for the checkpoint:
[s][font=arial]1) AI of the enemies[/font][/s]
[color=rgb(40,40,40)][font=arial][font=arial]2) Balancing of the game (adjusting the price and scores of movie tapes, adjust the ad tapes parameters, a little tweak on news tapes, and a big overhaul on the audience formula, and some tweak on the antennas)[/font][/font][/color]
[indent=1]20% done: did a little work on this but Im not happy with the result, I will probably have to spend a few more days on this.

[s][font=arial]3) Define and create the other cities and countries[/font][/s]
[s][font=arial]4) Craft the tutorial[/font][/s]
[color=rgb(40,40,40)][font=arial][font=arial]5) Create help panels for each of the rooms (0% done)[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]6) Adapt the game to the art being made by the artist (most screens won't change, but some will, for example the main menu will change a lot)[/font][/color]
[indent=1]30% done: Adapted the main menu and the gameplay HUD buttons. Still need to adapt the panels (room and HUD panels).

[color=rgb(40,40,40)][font=arial]7) Separate the game graphics into HD and non-HD, to make the game playable in low spec devices (most low spec devices I try fail to open the game)[/font][/color]
[indent=1]60% done: Adapted all the pixelart images and the images that aren't being remade by the artist. Managed to make the game run on an old device I have to test, which was my goal, so Im satisfied already.

[s][color=rgb(40,40,40)][font=arial]8) Create the IAP part (complete)[/font][/color][/s]
[s][color=rgb(40,40,40)][font=arial]9) Setup the ads (interstitial, shows when day finishes and the avatar leaves the building for the next day) (complete)[/font][/color][/s]
[color=rgb(40,40,40)][font=arial]10) Update/rework the Save and Load mechanism[/font][/color]
[indent=1]30-40% done: doing this for the last 6h or so, it's a large effort, I plan to finish by tomorrow afternoon

[color=rgb(40,40,40)][font=arial]11) Play testing (closed beta, or external balancing) (0% done)[/font][/color]
[color=rgb(40,40,40)][font=arial]12) Marketing stuff (setup entry on Google Play, create screenshots, create video) (0% done)[/font][/color]


Well, hopefully next week I have it all wrapped up and start the final tests.

Will keep this updated! Best.
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