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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekly Update # 15

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Programmer16

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Welcome back for our Weekly Update!

Mikeyo kick starts our week with some more crowd sourcing projects:

YouTube Link

He also wraps up last week in this week's Weekly Update video:

YouTube Link

Let's Play Indie Games


Last week I mentioned that we would be doing five games a week...I failed to reach this goal. I had some games, but they are android and I really don't have a way to record those at the moment; I'm going to discuss that in our meeting this week.

I'm also having a hard time with it this week as well - I found some games that looked good, but they didn't record well, wouldn't record (not OpenGL or DirectX) or they crashed multiple times. I use FRAPS for my recording, which isn't a cover all, so I'm looking into some alternatives.

I'll warn you...I had a hard time cutting out anything from today's video so it is extra long (20 minutes.) I played through the human tutorial for Savage XR, by Newerth:

YouTube Link

You'll be able to see this week's games on our site, LetsPlayIndieGames.com (check out the archive for last week's videos.)

If you have any PC games with a demo/release that you'd like a Let's Play video created for (along with some social media traffic and a chance at being in our Indie Spotlight), please send us your information at [email="letsplay@bealssoftware.com"]letsplay@bealssoftware.com[/email] .

Also, if you do Let's Plays of indie games, please let us know so that we can add you to our wall of Indie Let's Players (letsplayindiegames.com/?module=letsplayers.)

Indie Spotlight


This week's Indie Spotlight is last week's Monday video, Blood Alloy. Their kickstarter is still running for the next couple days and could use a hand: http://www.kickstarter.com/projects/63518568/blood-alloy (ends October 10th.) Here's the video for those that missed it:

YouTube Link

Lord Sen's Battle Arena


As Mike mentioned in the weekly update,we have named the battle arena "Lord Sen's Battle Arena" and are aiming to have an alpha done by the end of the month. As such I have put everything (well, other game projects) aside so that I can focus on that task. The focus this week is the base for the networking system and it is going well so far (though, I've yet to get to the hard part.) Here are some screenshots, including the newly finished team system:
Screenshot_Lobby.pngScreenshot_Lobby2.pngScreenshot_Lobby3.png

And here's one where I've created a lobby (right) and connected to it (left.)
Screenshot_Lobby4.png

And the placeholder title screen:
Screenshot_Title.png

That is all for now, thanks for dropping by!

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