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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Radikalizm

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About a month ago I was a computer science student in Belgium going into his last year before finishing his degree. Due to a whole bunch of coincidences this is no longer the case today.

As some of you may or may not know my main passion is rendering. I can get extremely excited about implementing fancy lighting systems, next-gen rendering pipelines and everything in between. Obviously my goal was to find a job doing just this once I had my degree; the only downside to this idea was that Belgium doesn't really have an active game industry. Conclusion: I'd probably need to get my degree, get a software engineering job at a local company and try to work my way into a game development company abroad (preferrably across the atlantic ocean) one way or another after gaining some professional experience.


I went to visit my cousin in Vancouver last month together with a good friend of mine. This cousin is doing a year-long marketing internship at a local company and is basically having the time of his life. Of course I had to go over there to join in on the fun.
Some time before I departed from Belgium my cousin and I started talking about the organisation through which he set up his internship and all the other internship opportunites which were available in Vancouver. Apparently this organisation was in talks with a game development studio, and this studio in particular was looking for someone with experience in rendering.

Of course, this piqued my interest, but I didn't give myself any illusions. I was still in university, I did not have a degree nor any professional software development experience whatsoever and my portfolio was made up out of an engine project and a bunch of small tech demos. Since there were talks about possibly setting up a meeting with this company I collected some of my best demos, wrote up a resume and made contact cards, but I still wasn't really optimistic about my odds of actually impressing anyone. The reaction I was expecting from this meeting was something along the lines of "that looks really nifty, why don't you come back in a couple of years and we might be able to talk business", and I would've been really happy with that (having contacts in this industry means a lot!).


So after a week of being in Vancouver I had my first job interview. Ever. 8000 kilometers from home. And it was awesome!
I was able to show off my work, talk about my engine project I've been working on for the past four years and to my amazement the discussion quickly changed to talks about an intern position for the coming year and a possible full time placement afterwards. All in all it was just a very exciting and surreal experience.


After this day my life was pretty much turned upside down. I'd be leaving Belgium and move to Vancouver for at least a year. I would be giving up my studies (although my university guaranteed me that I could pick them back up from where I left them if I wanted to). I really couldn't refuse this offer since it was basically everything I ever wanted in a job.


A couple of days after the meeting I arrived back home in Belgium, and the events of the past couple of days just seemed way too surreal. In the following weeks there'd be tons of paperwork, a technical interview including a programming test over Skype (which went really really awesome as well), apartment hunting and telling friends and family that I'd be moving to the other side of the world very soon.


This brings us to the present day. I'm finishing up all of the required paperwork (work permit, rental contract, etc.) and I hope to be able to depart for Canada in about a week or three.

I couldn't be more excited.

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Congratulations, sounds like you're starting an amazing adventure -- best of luck with the move and settling in to your new position! :)

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Gratz for your job! But it is sad to see a talented junior leaving Belgium because he feels there is no options in Belgium for his dreams to come true.

 

There are several and some damn good ones :) You could always send your resume to us :)

 

Well I guess it is too late, but after your one year in Vancouver we never know.

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