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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Videolog #6 - Give us the Greenlight to Go!

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bladderbloat

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It's been a while since we made one of these and it's mostly because after the indiegogo campaign we dove right in to working like maniacs and using the time gained to visit places we always wanted to get inspiration! And we have improved the first part of the game extremely! Looking at the alpha demo we feel it's really just a tiny taste of the full experience, and hopefully for the next year we can have the official demo done.

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Right now we are seeing how Valve is greenlighting a huge amount of games into Steam and we are close to stay in the top 30! It's going down fast though, since we arn't pushing hard enough on getting votes and views on our greenlight page though, but hopefully it will go nicely before the year ends..

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You can always help us out by voting! That would mean a lot to us!

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I have personally had some sort of "coding level-up" and it feels awesome! Might be that now I can work on the game a lot more than before, but it's really sweet. Whatever ideas Natalia throw at me I don't get the usual heartattack anymore, and the tiny details we put in the game is really something I personally would want in a game like this, so i'm starting to feel a lot more free in the development of coding. It sucks in a way though, since looking back at some old code I can't help but try to fix it, and that can become a deadly circle since we need to move forward! So a lot of "kill my darlings" is coming down. It if works, it works! Move forward! Hell, a lot of people couldn't even belive it was made with Gamemaker Studio, so no need to perfect things nobody else but me would care about.

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This is one creepy game. I feel like I should play it when released. Personally I don't agree with all of the mechanics, like I prefer a game where everything is real and nothing is in your head. But overall, I'd say I support your game.
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Yeah wow, it came kind of like a shock since we were just one hour before talking about how we were falling down the rankings :) It's nice though! So glad they are batching, else it would have been a lot harder.

 

Hopefully you'll try the final version Shane, it might suprise you! :)

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