Jump to content
  • Advertisement
  • entries
    46
  • comments
    91
  • views
    65092

Project B - 2013-10-15 - Slowly coming together

Sign in to follow this  
Squared'D

846 views

I have updated in a while, but that's because I've been coding like a mad man over the past few weeks. I had been working on adding PhysX and testing out collision detection, but the main work I've been doing has been adding basic multiplayer characteristics. It took me about 8 days, but now I've got basic peer to peer networking in using RakNet. It was a lot of work, but now multiple players can move around the level at the same time. I'm in Korea and my main partner is in America, but we were able to successfully connect and "play" together. Now I'm working on migrating the special effects system from my old engine and after that, I'll add the basic weapons system. My goal is to make this a fun playable game within the next few days, even if it requires a few all-nighters. The graphics are still a bit rough, but next week when we unveil everything, I hope it'll look a lot better. I'm still waiting on some artwork.

Here are some screen shots. I've done most of the multiplayer testing running two instances of the app on one computer. The first screen shot just shows a basic connection. The second shows two instances running on the same computer, but the game is also connected to a third computer in America over the Internet.

project+b-lan+connect.png



2013-10-15-Auxnet-first+multiplayer+trial.png
Sign in to follow this  


2 Comments


Recommended Comments

Good work! Multiplayer online gaming isn't easy, but it seems like you are getting it down.

Share this comment


Link to comment

Yeah, it's been a pain working on it over the last few days. I've spent more time debugging than anything else.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!