Jump to content
  • Advertisement
  • entries
  • comments
  • views

Weekend Reading: Tales from Journal Land

Sign in to follow this  


Here are your Journal Land entries from the period of 10/11 - 10/18

Hello and welcome to new author Orymus3

Project Updates

  • Fran Bow, a point & click adventure - bladderbloat has a new video log up covering the game's involvement with the Steam Greenlight process
  • DMD 'Ware - polyfrag condenses his week of streaming consciousness into this entry. I think he might call it rambling
  • 2d Game Creation - JD_Rushing breaks down his implementation of a button object for his custom GUI
  • Night Lone's Journal - Night Lone has been making regular updates this past week on the work for his unnamed space project using C++ and Irrlicht
  • /* Why you crying? */ - JTippetts has been busy this past week as well on Goblinson Crusoe, with new lighting and shadows, particle effects, UI and reborn combat log
  • Squared'D's Journal - Squared'D has some new screenshots for Project B showing off some visual effects and also a video of the effects editor in action
  • RuinValor - Birth of Talos - riuthamus has some tasty eye candy in the form of new screens showing off RuinValor's environmental lighting

    Game Dev Stuffs

    • Richards Software Ramblings - ericrrichards22 goes over skinning models with DX11 and Assimp.net based in part from the book Introduction to 3D Game Programming with Direct3D 11.0 by Frank Luna
    • Mikkel Staunsholm - staunsholm spent a few hours working up a basic game for the PUTT contest running in the Lounge that he may polish up later. It's playable with source available
    • The Bag of Holding - ApochPiQ muses on about what could be a better way to manage merging files in a huge (multi-million line) code base that is being constantly changed across multiple branches - he dubs the general idea "semantically-aware version control"

      Other Stuffs
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!