Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Emscripten On OSX

Sign in to follow this  


Did you see that the Epic Citadel demo now runs at full speed under Chrome as well (http://www.unrealengine.com/html5/)?

This got me curious about emscripten once again, and so I set it up on my mac. Actually very straight forward, but not a one-liner:

  1. install brew if you don't have it (if you're using macports, then you are on your own :-)
  2. always good to update brew: brew update && brew outdated

  3. [font=arial][background=transparent]brew install node spidermonkey closure-compiler yuicompressor[/background][/font]

    1. [font=arial][background=transparent]?[/background][background=transparent]Of course, you can leave out any you already have installed (fx. I already had node and closure-compiler)[/background][/font]

  4. [font=arial][background=transparent]brew install llvm --with-clang[/background][/font]
  5. brew tap homebrew/versions
  6. brew install llvm33
  7. create symlinks to llvm33:

    1. cd /usr/bin
    2. sudo ln /usr/local/Cellar/llvm33/3.3/bin/opt-3.3 opt
    3. sudo ln /usr/local/Cellar/llvm33/3.3/bin/llvm-as-3.3 llvm-as
    4. sudo ln /usr/local/Cellar/llvm33/3.3/bin/llvm-dis-3.3 llvm-dis
    5. sudo ln /usr/local/Cellar/llvm33/3.3/bin/llvm-nm-3.3 llvm-nm
    6. sudo ln /usr/local/Cellar/llvm33/3.3/bin/lli-3.3 lli
    7. sudo ln /usr/local/Cellar/llvm33/3.3/bin/llvm-link-3.3 llvm-link
    8. sudo ln /usr/local/Cellar/llvm33/3.3/bin/llvm-ar-3.3 llvm-ar
    9. sudo ln opt /usr/local/Cellar/llvm33/3.3/bin/ocpt-3.3
    10. (you get the idea, basically emscripten will tell you if you forgot one)

  8. setup Python:

    1. cd /usr/bin
    2. sudo ln python python2
    3. sudo ln ../../System/Library/Frameworks/Python.framework/Versions/2.7/bin/python2.7 python22.7

  9. setup emscripten:

    1. cd ~
    2. git clone https://github.com/kripken/emscripten.git
    3. cd emscripten
    4. ./em++ --help

  10. try it out:

    1. ./emcc tests/hello_world_gles.c -o hello_world_gles.html
    2. open hello_world_gles.html

When the browser open the html file, it should display this scene:
Screen Shot 2013-10-20 at 01.25.23.png

And it is only 200k of js! Amazing :-P


PS! I don't have access to IE11 yet, exciting times if it actually works!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!