The blog post have been coming out fast these days. This is a video blog that will detail the process that I use when deciding on programming task. I still have a lot of coding to do so I have found the organization is very important when I want to get things done in a reasonable amount of time. More specifically, I need to work on various gameplay elements. The game engine internals are by no means set, but they are at a good enough level for me to focus on gameplay. Later, I'll work on improving things such as the graphics.
I'm also including an Excel spreadsheet of the template that I use.
Also, don't forget to check out the Auxnet: Battlegrounds project page