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Graphical Upgrade to Onslaught

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Aspirer

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Yesterday I went ahead and added most of the starter graphics to the game. My floor and walls are now textured to fit the basic theme of the game. The zombie mesh is working appropriately (Was having trouble recognizing when it had been shot and was suppose to die). I removed the bullet model. Never really had any intentions of using it, but figured it was a good first step to using models, lol

My next goals:
--Make basic walking and attacking animations for the enemies.
--Fix the collision and AI so enemies don't overlap or "walk through" one another.
--Basic GUI (Timer, Enemies Killed, Health)
--Game Over condition.

Will make another entry as those are accomplished.

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