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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Being Collin Northway

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So, my story starts a few years ago.

I was working on a personal project called Greengineers for the Microsoft's Imagine Cup contest.

After the contest was over, I dropped development of the game. A few months later i hear about this game called Fantastic Contraption, which shared some similarities with Greengineers and had made a lot of money.


The game was great and deserved all the merits it got. I thought to myself: "this is what Greengineers should have been". I was way out of focus with the direction i was taking, way out of my league, overcomplicating gameplay, and i realized i knew nothing about game development. Note taken.

Years later, i'm on my daily life handling in my head an idea i wanted so much to make (aren't we all in this state?), when i see this prototype of a very cool game called Incredipede.


Again, the game had some similarities with my current idea and turns out it's from the same developer as Fantastic Contraption!

"Ok," i said to myself, "this guy is cleary stealing my ideas, traveling back in time and implementing them before me! I must stop this ASAP!"

Ok, so not really, but at least he was a developer whose games i liked and i could relate to. Browsing through his website i read his name is Collin Northway, and develops games while travelling the world... wait, what? Has this guy not only stolen my ideas but my dream? Yeah, turns out he goes to different places, works on his games, and moves on to the next place. Just, awesome.

That is what i wanted to do all my life. See the world, be free, make friends, get to know different cultures, stay if you like, or move if you don't, all while working on games.

So, self analyzing time: why am i not doing this? I'm young (enough), i'm healthy (enough), i don't have any responsabilities, i've never been a big spender so my bank account can handle it, and the craving for indie game development in my head is killing me... why not?

Sure, i could fail. In fact, let's be honest, most likely i will fail. So what? Worst case scenario i burn all my savings and have to go back to work... exactly where i am right now. But at least i could look back and see that i lived what i wanted, did what i wanted, experience for a tiny bit what is it like to live my dream. Like this journal's name states: i know i'm too dumb to make it, but i'm just too dumb to quit.

Fast forward one year later, i'm outta here. I quit my job, sold all my stuff (to be honest they weren't many to begin with), grabbed my backpack and my notebook under my arm.

This is me going to live through the eyes of Collin Northway, this is me crawling through that tunnel i found on the 7th and a half floor... let's see what's on the other side.

* hi, my name is agustin and i'm a part-time traveller, part-time game developer, and, currently, also part-time crummy go student in korea. I have a small travel blog (sorry, spanish only: http://dondecarajoestaagustin.blogspot.com/) and this will be my game development journal. I hope you guys like what you see =)

** no, i do not know, nor have i spoken to Collin ever in my life, hope he doesn't think this is TOO creepy =P

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