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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Toasty Inspiration

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I just thought I might mention projects I keep up to date on to help inspire me to finish Toasty plus I check them out to steal features or some aspects of editor or engine design. This might also be useful for people looking to find free or paid engines or editors out there!

Unity3D is the most popular engine\editor on the market at the moment and even though I have a few beefs with it, it's actually pretty amazing and currently the best of it's kind. Highly pluggable and uses the awesome mono project. Expensive if you want certain features.

Leadworks 3 is a fairly well known engine\editor as well, recently kickstarting their linux port they have cool features such as visual scripting among others that I will be taking for inspiration!

Duality is a free 2D editor that has some nice 2D specific controls and effects which I would like to copy for the SFML plugin portion of the editor. Is built on C#.

CopperCube 4 uses wxWidgets to create a usable advanced interface for creating games and exports to various targets like Flash, WebGL and Android as well as Windows and Mac. Very good inspiration as it's fairly advanced and feature rich the only issue is it has a hefty price tag.

PolyCode is heralded as the 'Unity Killer' by a bunch of people over the internet for good reason. It's interface is fully customised and customisable and built using PolyCode itself. It's generally useable but doesn't officially provide binaries as of yet.

CraftStudio is a cool multi-user game creation. I think it's tagline: 'CraftStudio: the Game to make Games' is an apt description. The real-time multi-user part is what I'll be copying to Toasty.

Game Maker: Studio An amazing piece of software for creating 2D games, IMO it's better than Unity3D (including with the latest 4.3). Is insanely expensive.

NeoAxis is a fairly mature piece of software, has some weird UI choices but interesting to follow and it's examples are awesome. Recently came
out with a free version.

Construct2 A very nice piece of software with lots of different exports available, it's has only UI scripting available but is still pretty powerful. It keeps a very native windows feel (Think the new Office).

Ogitor a not so mature project, however is usable for Ogre projects I used old versions of this to help me get Ogre working on Mac. It's good for any integration with Ogre and is very pluggable.

Tiled is not for making games, but for making the maps for games. It has some advanced tile map functionality which I will also be stealing and adding some of my own additions. I'll be thinking about making the tiled format loadable for my editor to test out my tile map features.

Cool engines that I also watch:


If you know of any other editor \ engine that could be great for inspiration or even using feel free to leave a comment.

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