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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Another GC Gameplay Video

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JTippetts

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Decided to upload another quick gameplay video. It's not HD, and there really isn't a whole lot going on, but it shows the basic elements that are in place right now: combat, crafting, resource gathering, etc... The pace of combat will be pretty much as shown, so while there will be a lot going on, the turn-based nature of it will hopefully make it manageable. Right now the set of actions to be performed is small, but it's growing.

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Very cool!! :) Must feel good to see such progress... sigh SCHOOL sucks and need to finish it!!! So I can get back to coding my game dam it!!!
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Thanks, guys.

@molehill: Demo might not be for awhile. There needs to be more "stuff", and it's creating that "stuff" that takes so long for me. I do have a hot-seat multiplayer gameplay test tentatively scheduled with a couple of my nieces for sometime in the next two weeks, though, that'll feature a 3 or 4 way rivalry brawl and treasure hunt. Maybe if that goes well, I'll release it to the public.

 

Offtopic: Man, the sunrise that's going on outside the window right now is amazing. Makes this kind of early morning coding session totally worth it, even with the loss of sleep.

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That's really cool.

 

Knowing the intense gameplay skills of the younger female relatives in my own family, I think you ought to 'accidentally' leave in that 11000 HP you gave yourself, if you hope to stand any chance of survival at all.

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@Servant: Heh, yeah, I fully expect them to beat the snot out of me. They're smarter than I am.

 

@polyfrag: There isn't any fog of war. Just very low ambient light with lots of point lights. It's not very obvious in that crappy quality video.

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