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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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$99 and you're a developer? Now you tell me....

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a_insomniac

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cocos2dx_portrait.png
As much money as I've spent on education, books, and software. Now you tell me that for[font=calibri] $99[/font] I can be considered a [font=calibri]"Developer"[/font]? .... I have to wait 24 hrs. But hey...money well spent right?

LOL...If it were only that simple dry.png

So yesterday, I spent a lot of time scrolling through Netflix trying to find something of value to watch...ended up half watching Red Dawn. While wrestling the remote from my daughter off and on, surfing the web and pretending that I was listening to my wife in the background. I was trying to figure out what I wanted to do this time around game dev wise. It's been years since I have done anything outside the realm of DirectX (still stuck on ver 9). Although, there was a brief stint with XNA of which died a fiery death due to the uncertainty of the Metro Architecture - spooked me because I hate to waste time.

Anyway, I'm the type of individual whose needs to be fully engaged with my interest beyond piqued if I am going to devote some time to anything new. After countless Google searches (basically catching up on two years lost) on the latest and greatest in the dev communities - looking at what's hot, what failed, and "[font=calibri]why would you waste your time with x technology"[/font]. I just happened to come across Cocos2d-x.

What's funny about Cocos2d for me is that back when I was a huge IPHONE fan boy, I wanted to dip my toe in the waters and see what developing for IOS was like. The biggest turnoff however was Objective-C. I bought a book on it, coded in it for a while and just did not like it. Don't get me wrong, I'm all for learning new technology and new languages. However, I just felt boxed in with OBJ-C. Considering the paradigm shift language wise (at least for me) I knew I was not about to become a full fledge card carrying member "Apple Development Only".

That said, It's amazing how if you go dormant for a couple of years how much things change ph34r.png ....like becoming an Android fan boy LOL.

Anyway...so you're saying I can stick with C++, and develop cross platform using Cocos2d-x? Ok, I'm listening...

This morning I went in the closet, dusted off my old Mac Mini that is currently running Snow Leopard 10.6.8. The hardware will not allow for anything above that build...10.7 is Lion. Why is this significant? Well, the latest version of XCode is 5 and of course my hardware is too old. Ok fine, I shoot out to the Apple site looking for the latest version of XCode that I could install. Sweet! 4.2 for "Snow Leopard" is available. So far so good.

Ah, the caveat....Xcode was/is free up to 3.x. Therefore, in order to gain access to the version I need. What? Huh? Yep, you guessed it. "[font=calibri]Gimmie [/font][font=calibri]$99 dollars[/font][font=calibri] and we will call you a developer and grant joo access sir![/font]" Sigh, I'm such a sucker....Oh well, guess I'm not a real developer yet (24 hr. wait). For now, I'm just some dude with a couple of computers and a credit card.

Anyway. Cocos2d-x seems interesting enough. However, I'm not going to commit to a game yet. I'm just going to have a little fun seeing what this API can do (or what I can do with it) and blog about my experiences for a while.


See you guys when I become a developer ......unless my card was declined huh.png

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Hey Navyman,

Well it looks like the 4.2 for snow leopard was removed ... I'm stuck right now with 3.2.6.  Oh, well I had been planning on buying a new mac mini anyway. Maybe next weekend :)

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