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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Yes, that definitely happened!

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Radikalizm

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Note: This is kind of a follow up on my last journal entry, read that one first if you want to be able to make sense of this one smile.png


So I have been living and working in Vancouver for about three weeks right now as a software engineer at a local game studio, and it's been absolutely amazing. I was able to do a bunch of fixes for and witness the launch of one project on Steam during this time, and I've been able to dive head first into another project as well.

This job is pretty much everything I had hoped it would be; I get to do what was basically my hobby for years as my job, and I get to do this in an awesome location with an awesome group of people with years of experience (seriously, some of my coworkers have been working in this industry since I was still a little kid!)

One of the best things about this job is maybe that while I'm technically an intern, I'm not being treated like an intern. I have a solid position within my team with my own share of real responsibilities and real tasks just like anyone else, and being able to live up to those responsibilities only confirms even more that I made the right decision in taking this opportunity and that this is what I want to do with my life.

Of course I can't go into specifics of what I'm working on, so let's just say that it's pretty damn cool and exciting smile.png


Besides work I've been able to meet a bunch of really cool people here in Vancouver and surroundings, especially everyone in AIESEC SFU, which is the organisation which set me up with my internship in the first place (On that note I should definitely give a shout out to the person who made all of this possible, you know who you are! You're awesome!).

The city and surroundings themselves are quite different from where I used to live in Belgium, but I'm absolutely loving it.


I think that's about all I wanted to say for now. I'll probably do some more journal entries in the future if anyone is interested.

Until next time!

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Congratulations again, great to hear it's working out well!

 

We'd love to read some further updates if you've got anything to share. :)

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