• Advertisement
Sign in to follow this  
  • entries
    14
  • comments
    9
  • views
    12939

Small Break and now trying Gamepad support

Sign in to follow this  

718 views

I worked some crazy hours the last few weeks and had a vacation. I spent the vacation catching up on shows and got the ps4, so was also playing that.
I'm working on getting the basics of the game going to I can sync both the animator and game together. I may implement something in the animator, and absolutely realize it was a terrible idea in the game. And vice versa.
Right now, I am trying to implement a gamepad.
MICROSOFT, what is your problem?
I found multiple links to XInput/DirectInput. It was like they found the worst programmer to write the example. There was poor structuring and goto.....I haven't seen a goto in years.
I said screw it, and am either going to use Raw Input API or maybe SDL.
I hear good things about SDL...just not sure if it is for me.
Sign in to follow this  


2 Comments


Recommended Comments

i will look into that but I did get (at least my logitech dual action) gamepad support using raw input api. Same code didn't work on my saitek pad though. So I may have to look into alternatives still.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement