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Weekend Reading

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Here are your Journal Land entries from the period of 11/24 - 12/1

Stop by to say hello and welcome to new author csliva!
Project Updates

  • Shipyard Development - nerdboy64 goes over his save system for storing ship designs in his 2D turn-based strategy game project
  • Making a Terrain Generator - TheChubu has some updates on his terrain generator including "blurring, rivers, some infrastructure for tool switching and a little splash screen"
  • slayemin's Journal - slayemin has some screenshots of his very early 3D terrain rendering
  • /* Why you crying? */ - JTippetts details a few minor tweaks to Goblinson Crusoe including workbench recipes, spell tome learning skill generation and a new level generator
  • Overview Journal - Numenor has another example of Zothaar history, forming the backstory for his project
  • 2d Game Creation - JD_Rushing is appalled after trying to use XInput/DirectInput for gamepad support and now is deciding between raw input and SDL
  • Wilhelm's Journal - Wilhelm van Huyssteen has finished the reputation system and explains how this ties into the PvP. Also, a new gameplay video
  • Caveman - Norman Barrows hasn't been around much lately but he's still been busy on his project and brings us up to date
  • OddGames development journal - O-san updates on his project and also talks about renting his own little office and pondering crowd funding
  • Mippy's Beehive - Mippy has a link to his latest project, a Frogger clone, as well as a link to a summary of the lessons learned
  • Orange Chair Software Development - Navyman kicks off a series of posts this past week on various aspects of his latest project Portas Aurora: Battleline - A Collectable Card Game centered on space combat.
  • RuinValor - Birth of Talos - riuthamus has some screens showing off the new torch particles
  • DMD 'Ware - polyfrag has some new editor screenshots and a brief overview of the improvements
  • The Bag of Holding - ApochPiQ has put in some more time getting his Epoch language compiler self-hosted and has gotten closer
  • A Keyboard and the Truth - EDI shares the latest batch of screenshots for Revel Immortal

    Game Dev Stuffs

    • et1337 makes games - et1337 shares two posts from his company blog: "Auto-generating JSON serialization code in Objective C" and "Simulating UIScrollView in Cocos2D"
    • My attempt at making a platformer - AFS demonstrates how to use SFML's [font='courier new']setColor()[/font] method to change sprite RGB values to create a day/nite cycle programmatically
    • Gamieon's Journal - Gamieon creates his own static class to wrap up Unity's [font='courier new']PlayerPrefs[/font] and improve some shortcomings
    • A Keyboard and the Truth - EDI shares a few infographics covering the growth of the industry and how it was viewed by gamers, developers and consumers
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