This week was very limited in the time I had to designate towards working on my Game A Week Challenge. Nevertheless I tried to complete as much I could and was fairly successful, though the game was not artistically. I would rank the game to the challenge as failed though.
The game in question is about a Panda that had been gifted with the unnatural panda powers and could run faster than most pandas. The task is to get to the end of the level where you would be a free panda, having being chased by poachers. The panda would collect bamboo sticks along the way. I decided to make the game in Unity this time which greatly helped in completing the tasks need in the time. The game would be in 2D with a 3D feel to it.
I was unable to make the art with the time that I had, but I did finish the programming for the game. It is nice to have a game close to being finished. Having the Panda (capsule) be able to jump, move, and collect the bamboo as it traveled along.
The biggest issue was time again. I managed it well with what little time I had, but I didn't finish any art assets for the game. I am learning much from myself as to dividing my tasks and being able to allocate time for the various tasks, I am not great at it yet, but much improved. I believe that with the progress so far I believe that I can complete my challenge fairly effectively next week.
Attached is the game that I wrote. (Playable on a browser).